Showing posts with label break. Show all posts
Showing posts with label break. Show all posts

Saturday, November 10, 2007

Take a Break: Part 2: Video Games

There’s nothing more statisfying than making something explode or getting to shoot something.

While I’d love to be a mythbuster have that form of stress relief every day, I can’t. I’d love to, but I’m stuck at college, with hours upon hours of homework, crazy professors, exams that make me want to change my major or just give up all together.

That’s where video games come in. I can shoot things and make things explode without causing too much paper work. The only paper work video games give me is the receipt.

But video games do more than just relieve stress. From Wikipedia: “In Steven Johnson's book, Everything Bad Is Good For You, he argues that video games in fact demand far more from a player than traditional games like Monopoly. To experience the game, the player must first determine the objectives, as well as how to complete them. They must then learn the game controls and how the human-machine interface works, including menus and HUDs. Beyond such skills, which after some time become quite fundamental and are taken for granted by many gamers, video games are based upon the player navigating (and eventually mastering) a highly complex system with many variables. This requires a strong analytical ability, as well as flexibility and adaptability. He argues that the process of learning the boundaries, goals, and controls of a given game is often a highly demanding one that calls on many different areas of cognitive function. Indeed, most games require a great deal of patience and focus from the player, and, contrary to the popular perception that games provide instant gratification, games actually delay gratification far longer than other forms of entertainment such as film or even many books. Some research suggests video games may even increase players' attention capacities.”

And to think that my mom used to yell at me, telling me that video games would rot my brain. You can fight Wikipedia all you want, but it’s not just Wikipedia saying that video games aren’t bad, and may in fact be good for you.

Henry Jenkins, a professor at MIT, wrote an article debunking 8 myths about video games. Helium.com also has articles debunking the same myths and citing other sources.

From my own experience, my brain is jello after assignments and exams. I can’t think about doing my simple calculus homework or writing up a chem lab. But I can beat levels of Zelda, play hours of fpsers or an rpg. I relax. I know that I can die in a video game and it’s not the end of the world. I can still rescue Princess Peach (who really needs to stop being kidnapped), save Hyrule, and get some head shots in before entering “real life” again. I float. And I find that I think better after playing.

My thoughts are more fluid (have you ever tried writing a paper after a college exam? If not, your thoughts are not fluid. They are cottage cheese.). I can balance chemical equations like there’s no tomorrow, I can integrate, finding the volumes of solids of revolution, write tens of lines of code, and manage to do it all properly (ah, there’s the catch) and still manage to sleep.

I’m sure some, if not all, of us have tried to do homework on little to no sleep or after a big test. It doesn’t work.

The moral of the story: play video games when you can’t concentrate. Play video games when you have free time. Hell, just play video games because they’re awesome!

photo courtesy of http://www.quicksavejunkie.com.

Saturday, October 13, 2007

Take a break part 1

Naps are wonderful, wonderful things. I don’t think I’d survive college if I couldn’t take a nap. What I find interesting is that some people refuse to take naps because they think they could be doing something else and not wasting time. WebMD would like to disagree.

According to their article, there are some important things to do before taking a nap:

-know when to nap. Create your own checklist. Things like a lack in judgment, slower reaction time, and reduced communication skills are some signs that you might want to shut your eyes for a few.

-control your environment. Make it the right temperature, the right amount of silence, the right amount of light.

-get out your blankie. Pull out that blanket or that pillow that makes your comfortable. If there’s a certain CD that lulls you to sleep, pop it in. know if you need to eat or not before you nap.

-know your sleep inertia. Sleep inertia, as defined in the article, “is that groggy and disoriented feeling some people get when you wake up from a nap.” Some people only need a 10 minute nap before falling into that groggy feeling. For others, it’s 20 minutes. Have a little wake up pick me up, such as a brisk walk or splashing water on your face.

-don’t overdo it. If your nap starts going into the 25+ minute range, you may affect your ability to sleep at night, which is when it really counts.

-don’t be interrupted from your nap. It makes everything worse, ruins the benefits that you get from napping, and is over all just a pain in the butt. Remember parents waking you up too early in the morning? It’s like that, but worse.

-set an alarm. You don’t want to go over that 25 minute mark, as mentioned before. And you don’t want to miss those classes or meetings. Set an alarm clock, a watch, or have someone wake you when it’s time.

-enjoy your nap. Nap time is your time.

For those of you who don’t believe that naps are beneficial, then I ask you this: why does NASA have nap time? According to the article, they “gave the pilots a planned nap in the cockpit…While two pilots flew the plane, the third would have 40 minutes to nap. We found they would sleep for 26 minutes, which boosted their performance by 34% and their alertness by 54%.”

So, enjoy your nap, but remember to nap responsibly. And please don’t torture your napping roommate.

(photo courtesy of me! yes, that's my baby puppy)